Mixing Monte Carlo and Progressive Rendering for Improved Global Illumination
Authors: Ian C. Doidge, Mark W. Jones, Benjamin Mora
DOI: 10.1007/s00371-012-0703-2
Abstract:
In this paper we seek to eliminate the noise caused by caustic paths during progressive Monte Carlo path tracing. We employ a ltering strategy over path space, handling each subspace using specialised deriva-tions of path tracing and progressive photon mapping.
Evaluating diuse paths with path tracing allows the use of sample stratication over both pixels and the image as a whole, whilst sharp detailed caustics are produced using progressive photon mapping. This is an ecient, low noise progressive algorithm with vanish-
ing bias combining the advantages of both Monte Carlo methods, and particle tracing.